Six steps to kick-off.
The practical guide: where the arena stands, where you sit, how the ball moves and how a match ends. Nothing here needs more than a flat floor and a rival.
From flat floor to final goal.
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Step 01: Position the arena
Place Strike Aura on a flat indoor surface with clearance to move around both ends. Players need room to sit, swing a foot and stand up without knocking anything.
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Step 02: Take opposite seats
Two players sit facing each other on the low benches at opposite ends of the arena, one behind each goal. Everything your rival does stays in full view.
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Step 03: Place the ball
Set the ball on the centre spot and agree the target before the first touch. First to 3 goals is the common social format; any agreed target works.
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Step 04: Play feet only
Control, pass, defend and strike with your feet. Hands stay out of play for the whole match. The netted walls keep the ball alive, so play the bounce.
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Step 05: Score through the net
Score by passing the ball through the goal net at your opponent's end. After a goal, restart from the centre spot and go again.
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Step 06: Settle it
First to the agreed target wins the match. The rematch starts on the spot: swap ends, reset the score, first touch from the centre.
Three honest rules.
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No hands on the ball
Feet only, from first touch to last. If the ball hops the net line, play it back honestly.
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Keep your feet on your side
Feet stay on your side of the net line. Defend your end, attack theirs.
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Agree the target first
Settle the target and the rematch rules before kick-off, while nobody is losing.
Safety notes
- Play seated. The game is designed around the bench, not around standing play.
- Supervise younger players.
- Choose a level, dry floor before you start.
- Formal safety testing of the product is pending.
Let Strike Aura GO keep the score.
The phone-first scoreboard app in development tracks quick matches and 2 to 8 player tournaments, so nobody argues over the count and the rematch starts on the spot.
App in development, free once live