Strike Aura wordmark
The Game

Two seats. One ball. Zero mercy.

The chapter-by-chapter explainer: how the arena is set, how the ball is played and how a match is settled. No rulebook, just the way the game is played.

The concept

How a match happens.

01

Take your seat

Two low benches face each other at opposite ends of the arena. You sit at your goal, your rival sits at theirs, and everything that happens between the two nets belongs to one of you.

The netted walls keep the ball in play, so there are no resets and no excuses: the ball that leaves your foot comes back with intent.

Strike Aura prototype arena seen from above at an angle in uniform studio light, showing the two netted goal benches facing each other across the pitch
Strike Aura prototype, studio view

02

Play with your feet

There are no handles and no hands. Control the ball, pass, hold your line and strike, all with your feet, from the first touch to the last.

It is football's oldest constraint moved onto a table: sitting down changes the geometry, not the standard. Every touch has to be earned.

Low view across the Strike Aura pitch at goal level, the ball resting on the centre spot in front of the net
Ball on the centre spot, pitch-level view

03

Score and settle it

Put the ball through the net at your rival's end and the goal counts. Play restarts from the centre spot and the pressure starts again.

The common social format is first to 3 goals, agreed before kick-off. A match settles in minutes and the rematch starts on the spot.

Dramatic top view of the Strike Aura arena in dark grading, the black and red branding bar facing the camera and the ball on the pitch
Goal end of the prototype, dramatic grading
Illustrative top view of the Strike Aura arena: two players seated at opposite goal ends, playing feet-only across a netted pitch NETTED ARENA WALL CENTRE SPOT GOAL GOAL PLAYER ONE PLAYER TWO FEET-ONLY SHOT
Illustrative layout, not to scale. Final dimensions subject to confirmation.
The layout

One arena, end to end.

Top down, the arena reads like a pitch in miniature: a goal mouth at each end, a centre spot to restart from, and netted walls that keep every rally alive. Each player defends one goal and attacks the other.

A note on formats

First to 3 is the common social format played on Strike Aura, not a formal rulebook claim. The format is whatever both players agree before kick-off: first to 3, first to 5, winner stays on. The app and the pages on this site describe the convention, and the convention stays yours to set.

Two seats, one ball. Now play it.